![]() ![]() Now have iridescent shader for Unity in the package.Metallic version - is a regular workflow shader, coloring the albedo and with the Metallic property, while Specular version changing only specular highlights color, while albedo remain it's color. ![]() ![]() Now have separate 4 Metallic and 4 Specular shaders.Reworked the shaders core according to Cloth Shaders v2.1 - all functions including Translucency.Renamed Metallic version to old names to maintain back support.Reworked the shaders core according to Cloth Shaders v2.4.Updated manifest.xml to work with Next-Gen Shaders 3.0.Video Demo: Youtube Changelog: Update 10/07/23: Also, I prepared the character card and a graphics preset in the package if you like.Äocumentation and ASE shader: /Hanmen-lab/HS2-AI-ASE-Shaders Contains all customization of the vanilla shader, so you can easily turn any clothing or item in the game into iridescent. Updated character and outfit cards to game version 1.1. The weathering textures (where the outfit gets wet from which direction) were not all in the proper format. Durch Mitglied werden erhältst du sofort Zugriff auf 25 exklusive Posts. Updated the mod to fix some minor issues that flooded the log in R4 repack version, caused by new checks. (buildable mod out of the box) If you have some ideas, holler me. New Standard Specular shader with wide range of applications (Clothing, Items). Im thinking of releasing original files for higher tier supporters who willing to make any modification on the mod with your own. ![]()
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